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Tradeoffs like this are common from every dimension of Banished, giving it the feel of an almost-solvable puzzle. Several of the most useful buildings for hunting, gathering, firewood, and medicinal herbs are only useful in forests, but housing and farming destroy those forests. But food and supplies are more easily distributed from a central location, reminiscent of the Impressions city-building games like Caesar and Zeus, which are my favorites of the genre. If the distance between home and work is too great, citizens become inefficient workers. It’s a constant balancing act.īanished also uses physical space to great effect.

But if you build too few new houses, your population ages and shrinks. Too many kids leads to too little food and famine.

But kids are useless-they eat, but they don't work. You can only grow by having children, which occurs when you build new houses so young families have space. Population-wise, unlike any city-builder I've played, immigration is not the chief method of expansion. There was always something on the verge of collapse. Second, Banished's moment-to-moment gameplay managed to stay consistently interesting due to never reaching a point of equilibrium where I felt comfortable with where my town was at that moment. Meanwhile, the sound and music are either unobtrusive or charming I particularly like the little “tink tink tink” sound that laborers make when gathering stone and iron.Ĭhickens cross a stream on their own to get to a new pasture. I'm not sure I've ever played a strategy game with such a good visual feel for the turning of the seasons (except perhaps Total War: Shogun 2).

And oh, that weather-if you're a fan, as I am, of seeing and hearing snow and rain in video games, then the snows and rains of Banished are entrancing. It's set in a pre-industrial Europe-style world, but the graphics, architectural style, and constant, impressive weather effects make me think of it as nothing less than SkyrimCity. First, Banished is simply pleasant to watch and listen to. But let's focus on the moment-to-moment gameplay, and what makes it so worthwhile. While most of my half-dozen cities were properly tough, the last new village I started proved ridiculously easy-and without its difficulty, Banished loses much of its drive. It's difficult to overstate how refreshing it is to play a city-building strategy game whose challenge is natural, instead of imposed artificially.Unfortunately, Banished’s reliance on intrinsic difficulty means that it can veer wildly between too difficult or too simple based on either player expertise or the random setup of each map.
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The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.Its difficulty doesn't come from struggling to figure out what's happening or how to understand it, nor from arbitrary events like time limits or invasions (although there are a few random disasters like fires and disease), but instead from the rhythms of play-expanding too quickly to feed everyone, or running short of firewood in winter. Some resources may be more scarce from one map to the next. No single strategy will succeed for every town. There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing.These merchants are the key to adding livestock and annual crops to the townspeople’s diet however, their lengthy trade route comes with the risk of bringing illnesses from abroad. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. Any structure can be built at any time, provided that your people have collected the resources to do so. Building new homes is not enough-there must be enough people to move in and have families of their own. Keeping them healthy, happy, and well-fed are essential to making your town grow. They are born, grow older, work, have children of their own, and eventually die. The townspeople of Banished are your primary resource.They have only the clothes on their backs and a cart filled with supplies from their homeland. In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land.
